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EmuCR:D2X-XLD2X-XL v1.17.13 is released. D2X is a port of Descent 2 to OpenGL. It is an open source project and has received a lot of enhancements compared to Descent 2. My work on this project would not have been possible if hadn't been for the people who initially implemented the OpenGL and SDL code in D2X, so my thanks to them: It is for them that we can still play this great game on modern hardware. My thanks also to the many people who have provided input for this project, be it in the form of bug reports, great ideas, logos, encouragement, or other.

Descent 2 is a pretty old game, and further development has slowed down; so there are a few issues - some still stemming from the original Descent 2 - that have never been adressed or solved in D2X.

As I still like Descent 2 pretty much, I was always looking for a way to get rid of the things that plagued me most in Descent 2. Getting hold of the D2X source files and being able to create a MS Visual C++ 6 project for D2X finally enabled me to fix these annoyances.

D2X-XL v1.17.13 Changelog:
- Fixed: Due to bugs in the font handling, the program could crash arbitrarily when playing a mission
- Fixed: The rear view wasn't rendered properly
- Fixed: Side-by-side rendering for 3D TVs didn't work properly
- Fixed: Menus weren't shown in the left eye's view in side-by-side rendering mode
- Fixed: Glow rendering didn't work properly anymore
- Fixed: You couldn't select data in list boxes (e.g. the mission list) with the mouse anymore
- Fixed: Some text gauges were rendered too large in the status bar cockpit
- Fixed: The transparency renderer used glow effects for cockpit windows
- Fixed: Glow effects were only rendered partially when using a cockpit
- Fixed: Some HUD text gauges were garbled

Download: D2X-XL v1.17.13
Source: Here



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