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EmuCR: PPSSPPPPSSPP Git (2014/05/26) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #6143 from unknownbrackets/gpu-minor
Don't block duplicate enqueues when intr pending
* Don't block duplicate enqueues when intr pending.
Fixes #6138.
* Merge pull request #6142 from unknownbrackets/psmfplayer
End the video when we run out of packets
* End the video when we run out of packets.
If there are no audio or video packets left, even if we haven't hit the
pts, the video is over.
Fixes #6135, hanging in Chinese translation of Clannad.
* Merge pull request #6141 from unknownbrackets/gpu-blocktransfer
Fix a heap overflow in block transfers, fix most save picture downloads, optimizations
* Set the viewport on upload so 2x, etc. work.
* Account for bpp mismatch in xfer upload.
* When multiple framebuffers match, use nearest.
* Mark texture as needing reset after upload.
* Schedule the FBO blit during multithreading.
This was it's properly ordered with draws, and it runs on the right GL
context.
* Support memcpy uploads to fbos.
Makes Vempire look right (has never worked before in any rendering mode.)
* Allow memcpy gpu downloads.
Fixes FF4 battle transition effect, Trails in the Sky menu, etc.
* Fix block transfer upload.
Wasn't working properly, rendered to the wrong target.
No longer need the UpdateFromMemory() thing, now.
* UpdateMemory() now returns whether to skip the cpy.
This way it can do it itself as necessary in the right order.
* Download only the necessary subareas.
Performance improvement in Tactics Ogre.
* Detect if the game uses block transfer slivers.
In that case, it's better to read it once, than multiple times.
Improves performance and graphics in Grand Knights History.
* Correct end framebuf range check.
* Flip framebuffer y correctly.
And here I just corrected another commit doing this wrong a few weeks ago.
Shame.
* If multiple framebuffers match, offset correctly.
* When there are multiple copies, don't redownload.
This should improve performance when there are lots of little transfers.
* Refactor framebuffer size calculation.
* Cleanup reporting of block/memcpy transfers.
* Track more kinds of memcpy operations on fbos.
* Skip some code if things are outside framebuffers.
Small optimization.
* Download before, upload after. Fix save pictures.
Otherwise, it only works if it does it every frame, and then it's a frame
behind. Also fixes Tales of Phantasia X's fades and etc.
* Fix buffer overflow in MakePixelTexture().
* Flip framebuffers when downloading their pixels.
It seems like this is where it was being done...
* Merge pull request #6133 from sum2012/UI
Add a network setting and Windows OSK keyboard option
* Fix translate
* Add a space
* Add a network setting
Non-windows setting cannot change

EmuCR: PPSSPP

Download: PPSSPP Git (2014/05/26) x86
Download: PPSSPP Git (2014/05/26) x64
Source: Here



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