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EmuCR: PPSSPPPPSSPP Git (2014/06/14) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #6315 from unknownbrackets/framebuf-estimate
Avoid shrinking buffer w/h in throughmode
* Avoid shrinking buffer w/h in throughmode.
Since they could overdraw and we already scissor.
* Merge pull request #6313 from unknownbrackets/gpu-minor
Implement in-shader blending on gles2 / gl2
* Implement in-shader blending on gles2 / gl2.
I'm sure it'll be slow, though...
* Merge pull request #6310 from hrydgard/deferred-scaling
Limit the amount of texture scaling done per frame to reduce stutters
* Clear STATUS_TO_SCALE at a better place
* Comment out the deferred scaling logs.
* Limit the amount of texture scaling done per frame, to reduce stutters
Scaling causes really bad stutters in some games on some hardware.
This should also reduce the impact of pathological cases like the first
boss of FF Type-0 to be more bearable.
* Merge pull request #6314 from unknownbrackets/gpu-alphatest
Support NEVER alpha/color tests
* Support NEVER alpha/color tests.
* Actually buildfix Linux / Android x86.
* Avoid an infinite loop on small heights.
* Buildfix for Linux/Android x86.
* Attempt fix for cpuid on x86
Sign extension would be bad.
(couldn't test it right now, adb driver issues :/)
* The "fallback" title is already set, don't need to set it again
* Minor cleanup in texcache
* Update native
* Merge pull request #6308 from unknownbrackets/gpu-minor
Support gpu memcpy/memset line-by line
* Report possible textures at subareas > 32.
For the ones outside the hack 0x04110000 range.
* Oops, fix Qt missing debugger stuff.
* Take the nearest fbo for a y-offset memcpy().
* Allow oversized gpu memcpys.
Seems to happen in Mana Khemia, where it uses h=384, but it looks
legitimate.
* Support gpu memcpy/memset line-by-line.
Fixes some glitches in Final Fantasy Tactics, which uses memset line by
line (at width, not stride.)
Should still be relatively safe, unless a buffer is detected as too tall.
The memcpy() will still happen anyway.
* Avoid making FBO copies in the debugger.
When it binds the texture preview. Not needed.
* Merge pull request #6305 from unknownbrackets/resched
Reschedule after many cases of eating cycles

EmuCR: PPSSPP

Download: PPSSPP Git (2014/06/14) x86
Download: PPSSPP Git (2014/06/14) x64
Download: PPSSPP Git (2014/06/14) for Android
Source: Here



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