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EmuCR: PPSSPPPPSSPP Git (2014/06/26) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #6435 from unknownbrackets/replace-funcs
Hook the FF1 battle effect func
* Hook the FF1 battle effect func.
So that we can download the framebuffer. At least, it seems like that's
what this function is doing.
* Merge pull request #6430 from rnynoise/patch-2
Update CwCheat.cpp
* Update CwCheat.cpp
Add "0xD" code support fixed
* Merge pull request #6433 from unknownbrackets/frame-timing
Maintain timing of at least 30 vblanks per second if possible
* Avoid a fast-forward effect when not drawing.
This fixes loading screens and such, which drop the fps down to 0 or 6
according to our measure, which can distort audio if we've got free time.
If the system is not keeping up, should have the same behavior as before.
* Time frames based on current, not last timestep.
We need to decide the nextFrameTime when we know how many vblanks it took,
not before. Otherwise, we will miss-time when the fps changes.
* Merge pull request #6434 from unknownbrackets/texcache
Require 25% of texture to overlap framebuffer
* Require 25% of texture to overlap framebuffer.
Because it's probably wrong if only a small amount overlaps.
* Qt: Revert annoying git_version string to support all qmake's + symbian.
* Merge pull request #6425 from ANR2ME/adhoc_
Fixed Wipeout Pulse unable to see any Host, and should affect many other...
* Fixed Wipeout Pulse unable to see any Host, and should affect many other Adhoc games (was broken in my previous commit)

EmuCR: PPSSPP

Download: PPSSPP Git (2014/06/26) x86
Download: PPSSPP Git (2014/06/26) x64
Download: PPSSPP Git (2014/06/26) for Android
Source: Here



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