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EmuCR: RetroArch  RetroArch Git (2014/05/31) is complied. RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores". libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

RetroArch Git Changelog:
- (RARCH_CONSOLE) Take out unneeded menu_binds now
- Cleanup menu_common.h
- (Menu) Get rid of some unneeded includes in menu_common.h
- (Frontend) Add init_msg_queue after rarch_main_clear_state
- (Apple) platform_apple.c - some cleanups
- (PSP) Add default asset dir and core info dir
- (QNX) Remove config_load in get_environment
- Add screenshot_dir to default_paths
- (GX) Set default overlay dir
- (GX) Define HAVE_FILTERS_BUILTIN
- Avoid global info_selection_ptr.
Don't reset selection_ptr after info screen.

Download: RetroArch Git (2014/05/31) x64
Source: Here



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