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EmuCR: RetroArch  RetroArch Git (2014/06/09) is complied. RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores". libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

RetroArch Git Changelog:
- (PSP) Take out default keybinds in config.def.h - handled by autoconf now
- (Apple) Set driver.input_data_own to true for input driver for now until we can teardown and reinit this entire thing properly
- (Apple) Properly implement joypad - now executes init - and
also executes osx_pad_init and osx_pad_quit from joypad driver now
instead of outside code having to call it externally
- (Menu) Replace some more RGUI strings
- (Menu) Fix warning
- (Menu) Replace more rgui_ references
- (Menu) Replace more rgui_ references to menu_
- (Menu) Cut down on unnecessary HAVE_RGUI ifdefs where appropriate, and replace with HAVE_MENU where possible
- (Menu) More replacement of namespace prefix 'rgui' with 'menu'

Download: RetroArch Git (2014/06/09) x64
Download: RetroArch Git (2014/06/09) for Android
Source: Here



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