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EmuCR: SixtyforceSixtyforce v1.0 is released. Sixtyforce the Nintendo 64 emulator for the Mac. It does this by dynamically translating the code that a Nintendo 64 uses into something your Mac understands. Nearly every part of a Nintendo 64 has been painstakingly recreated entirely out of software to pull off such an amazing feat.

Application:
- Support for Intel 64 bits.
- The code is signed for Mountain Lion.
- Update to use APIs modern as possible.
- The USB controllers can now be connected and disconnected when Sistyforce is running.
- Added default settings for multiple controllers.
- Improved reliability sauvgardes state.
- Fixed a bug that caused the left and right audio channels were reversed.
- Various fixes.

Emulation:
- Generating code 64-bit addressing.
- Fixed bugs in the kernel emulation.
- Fixed bugs with interrupts unmasked.
- Updated to use modern memory protection.
- Improved startup.

Graphics:
- Conversion faster textures.
- Improved restoration and registration status.
- Fixed problems of color combiner.
- Fixed clipping issues.
- Fixed the sky in GoldenEye.
- Support basic Conker's Bad Fur Day.
- Start the implementation of the buffer in real time.
- Remove obsolete preferences.

Sixtyforce v1.0 Changelog:
What's new in this version of sixtyforce:
* Moved controller settings into the preferences window and built a new interface.
* USB controllers can now have more than one configuration.
* Controller configuration now includes calibration when necessary.
* Added controller defaults for the PS4 controller.
* Game freezes now run automatically when opened.
* Opening game freezes will now disable auto-saving without asking.
* Code cache now recycles blocks.
* New low-level graphics processing.
* Automatic switching to the new low-level graphics when SFGL can’t handle a microcode.
* Modernized OpenGL code.
* Added a new timing mode to fix some major compatibility problems.
* Added several new dsp instructions and fixed some old ones.
* Added a check and warning for the required OpenGL extensions.
* Fixed some emulation compatibility problems that prevented some games from booting.
* Fixed problems with 32-bit video modes.
* Fixed some bugs with video modes that could cause crashes.
* Fixed a problem with QuickLook previews not displaying.

What's new in this version of SFGL:
* Added new low-level graphics processing.
* Rewrote blending. Much more accurate.
* Rewrote the texture caching. Much faster.
* Improved alpha comparison.
* Improved framebuffer emulation.
* Improved microcode detection.
* Improved video mode emulation.
* Modernized everything for the OpenGL 3.2 API.
* Fixed a problem where some graphics modes reset properties they shouldn't.
* Fixed a bug that caused textures to stretch and scale improperly.
* Fixed several other texture mapping glitches.
* Fixed a major clipping problem.
* Fixed some possible crashes when processing bad display lists.
* Fixed a possible crashing bug with video modes.
* Other bug fixes.

EmuCR: Sixtyforce

Download: Sixtyforce v1.0
Source: Here



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