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EmuCR: PPSSPPPPSSPP Git (2014/08/28) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #6801 from unknownbrackets/d3d
d3d: Avoid rewriting textures to BGRA from RGBA, just swizzle
* d3d: Correctly disable stencil testing.
* d3d: Avoid rewriting textures, just swizzle.
Luckily A is in the same place and the same width, so we can do this for
all but framebuffers easily.
Technically we could do it in OpenGL as well.
Small (1-2%) performance improvement in FF2.
* Merge pull request #6800 from unknownbrackets/fbo-bind-opt
Optimize framebuffer binding and blits
* Perform intra-buffer blits directly.
As far as I can tell, this doesn't need a temp fbo.
* Rebind the fbo after inter-buffer copy.
Might be needed if the list is stalled, a copy is done, list unstalled,
and then something happens to flush a pending prim.
* Avoid unbinding the draw fbo where possible.
If we're just going to bind another one, no need to trade around.
* Only unbind the read fbo id draw can be skipped.
* Update native to cache bound fbos.
* Forget the bound texture on fbo_create().
Just in case, since it overrides the texture.
* d3d: Don't flip render-to-tex.
Fixes flipped screens and objects in a bunch of games.

EmuCR: PPSSPP

Download: PPSSPP Git (2014/08/28) x86
Download: PPSSPP Git (2014/08/28) x64
Download: PPSSPP Git (2014/08/28) for Android
Source: Here



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