EmuCR Feeds
Email Us

EmuCR: PPSSPPPPSSPP Git (2014/08/31) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Fix a couple small style issues.
Trying to be consistent with the coding style..
* Merge pull request #6812 from unknownbrackets/jit-minor
Correctly handle flags/temp regs when setting rounding mode
* jit: Update rounding mode immediately on ctc1.
* x86jit: Fix some flags/EAX trashing in rounding.
Fixes #6810.
* armjit: Fix some downcount issues with rounding.
When setting the rounding mode we need to be super careful about not
destroying flags or R0 if they are needed.
* armjit: Don't reset downcount on fpu instructions.
It's maintained always, oops.
* Merge pull request #6815 from unknownbrackets/gpu-minor
Eat cycles during GE block transfers
* Add block transfer to null gpu.
For tests, better to have it here.
* Fix a type conversion warning.
* Avoid some magic numbers.
* Eat cycles during block transfers.
Tests show this takes a number very close to 1.9 times the number of bytes
in cycles @222.
Using that value caused a tiny fps drop in one area of the God of War
demo, which may be correct but might also cause complaints. A lot of our
other timing is not accurate, so using a lower value (1.6) to be on the
safer side.
This may cause things to reschedule more accurately when games drawsync,
and improves the gpu/commands/blocktransfer test.
* Merge pull request #6811 from unknownbrackets/d3d9
d3d: Add basic stencil mask handling
* d3d: Add basic stencil mask handling.
Mostly so we have it in dxstate, will probably reorganize stuff later.
* Merge pull request #6805 from sum2012/kernel
Fix sceKernelSelfStopUnloadModule parameters

EmuCR: PPSSPP

Download: PPSSPP Git (2014/08/31) x86
Download: PPSSPP Git (2014/08/31) x64
Download: PPSSPP Git (2014/08/31) for Android
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!