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EmuCR: PCSX ReloadedPCSX Reloaded r91276 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.

PCSX Reloaded SVN Changelog:
r91360
OS X: very minor changes.
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r91359
OS X: only store the sjis string from the memory card:
The sjis title returned from GetMcdBlockInfo is is the latin title with Shift Japanese added, use that exclusively for PcsxrMemoryObject's name string.
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r91357
OS X: Have the memory card images be represented as gif files.
This makes it less of a chore handling the animation, as the OS will do it automatically for us now.
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Download: PCSX Reloaded SVN r91364
Source: Here

2 Comments:

  1. PCSX-Reloaded & Tomb Raider II
    Mac OS 10.9.5
    PCSX-Reloaded 1.9.93 (86936) and 1.9.95 (89305M)
    ROM: Tomb Raider II v1.3

    The water in the first level of the game is transparent, as it should be, but in the next level, Venice, the canal water is opaque black. If the playable figure jumps in, it disappears and becomes invisible. It is impossible to play the game under these circumstances.

    After extensive testing on both the Mac and Win platforms it has been found that the above is true for all versions of PCSXR. However the same ROM when used in other emulators, viz: ePSXe and PSX, provides transparent canal water as designed.

    Conclusion: the problem lies firmly in the implementation of PCSXR, not just in the MAC OS version but in all versions, independent of graphics plugin used.

    Please fix ASAP. Thanks.

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