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EmuCR: Play!Play! Git (2014/09/28) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

Play! Git Changelog:
* Removed useless "dual arrays" for COP1 register storage.
* Cleanup.
* Merge branch 'master' of https://github.com/jpd002/Play-
* Cleanup.
* Fixed compilation.
* High dpi fixes in ThreadsViewWnd.
* Minor adjustments to text positions in DisAsmVu.
* Cleanup.
* Removed NiceTabs and replaced their usage with Framework::Win32::CTab.
* Cleanup.
* MemoryView cleanup.
* MemoryView high dpi changes.
* Cleanup.
* Improved dpi awareness in RegViewPage.
* Simplified render metrics computation.
* Improved dpi awareness in disassembler.
* Adjusted layout sizes to be dpi compliant.
* Cleanup.
* Scale main window.
* Reorganized includes.
* Added PointsToPixels function.
* Merge branch 'master' into highdpi
* High dpi changes.
* more high DPI fixes, plus comment color changes depending on selected status of line.
* Enable high dpi awareness for play. Still some polishing to do.
* Added comment about something that should be done later.
* Updated bzip2 library version referenced in the Win32 project.
* Changed glew library path to match path layout of most recent versions (tested with 1.11.0)
* Fixed gibberish showing up on the screen on US version of BGDA.

EmuCR: Play!

Download: Play! Git (2014/09/28) x86
Download: Play! Git (2014/09/28) x64
Source: Here

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