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EmuCR: PCSX2PCSX2 Git (2014/10/03) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx-ogl: optimize the PS cb cache
* Don't use the stack
* Don't compare MinMax parameter (depends of others)
* Don't store not-compared parameter in the cache (HalfTexel/MinMax)
+0.3fps/46fps (well better than nothing)
* gsdx-ogl: mark GL_EXT_shader_io_blocks as mandatory for GLES
* gsdx-ogl: merge the two vertex buffer format
* Only a single VAO
=> Format is set once
=> Only a single bind at startup
=> GSVertexBufferStateOGL is nearly useless
=> barely faster but better than nothing :)
* gsdx-ogl: Use 32B strides for all VBO
* gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory
All API/drivers support it so time to remove the fallback.
* Merge pull request #319 from aphirst/patch-1
Minor spelling/punctuation fixes in SPU2-X
* Minor spelling/punctuation fixes in SPU2-X

Download: PCSX2 Git (2014/10/03)
Source: Here



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