EmuCR Feeds
Email Us

EmuCR: BizHawkBizHawk SVN r8257 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Nintendo 64
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG-1000
- Game Gear
- Sega Saturn
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- Atari 2600
- Atari 7800
- ColecoVision
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (Experimental)
- Gameboy Advance

BizHawk SVN Changelog:
r8257
remove IEmulator.ClearSaveRam() from the interface
---------------------
r8256
Put NotImplemented attribute on a bunch of things, and remove IMemoryDomains from a few cores that were implementing it but throwing a NotImplementedException
---------------------
r8255
Intellivision - mark not implemented stuff
---------------------
r8254
Create a FeatureNotImplemented attribute, the intend of which is to apply to any unimplemented method of an ICoreService method/property, set some methods in Intellivision to this, and have CoreFeatureAnalysis look for the presence of this ...
---------------------
r8253
Core Features form - show icons based on completeness
---------------------
r8252
internal infrastructure
---------------------
r8251
Core Features dialog - properly determine if a core is ISettable, don't add properties and fields if the interface isn't implemented anyway
---------------------
r8250
Start a core features dialog in Help, only visible in developer mode (currently). Uses reflection to see what ICoreService implementations are implemented by which cores
---------------------
r8249
Add an ICoreService interface that interfaces such as IEmulator and IDebuggable inherit
---------------------
r8248
comments!
---------------------
r8247
correct lynx platform flamerate, fix bug in virtual boy platform flamerate
---------------------
r8246
more svn ignore
---------------------
r8245
more svn ignore stuff
---------------------
r8244
More svn ignore stuff
---------------------
r8243
some svn ignore entries
---------------------
r8242
Intellivision - remove IMemoryDomain and method, since it simply throws a NotImplementedException
---------------------
r8241
Atari 2600 - break off IDebuggable stuff to its own file
---------------------
r8240
TI83 - put Link Port class into its own file with a rename and some refactor
---------------------
r8239
Break up TI83.cs into different files for different interface implementations, super useful commit
---------------------
r8238
IDebuggable - GetCpuFlagsAndRegisters() - refactor to make it an IDictionary instead of Dictionary
---------------------
r8237
Move IDebuggable to its own file, in anticipation of it having enough stuff to warrant it
---------------------
r8236
Make IMemoryDomains inherit IEmulator and simplify some code slightly as a result
---------------------

Download: BizHawk SVN r8257
Source: Here

1 Comments:

  1. Hi! There an issue with the hex editor. While setting it to 4 bytes and entering the number that you want, it will type in backwards instead of forwards. The freeze option doesn't work that well either. It will freeze but not on the game.

    ReplyDelete

Can't post a comment? Try This!