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EmuCR: StellaStella SVN r3086 is compiled. Stella is a multi-platform Atari 2600 VCS emulator. The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980's. Now you can enjoy all of your favorite Atari 2600 games on your PC thanks to Stella!

Stella SVN changelog:
r3086
Updated Xcode build file for version 6.1.
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r3085
Now that we're using C++11 and cstdint is standard, we no longer need to worry about inttypes.h and associated defines.
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r3084
Visual Studio needs std::mem_fn in association with std::function.
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r3083
Use BSPF-defined datatypes where appropriate.
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r3082
Debugger reset command now does a full system reset.
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r3081
It looks like I can use std::function in expressions after all (keeping in mind that YACC stuff deals strictly in pointers, and can't be changed).
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r3080
Cleaned up function calling from expressions for various debugger subsystems. I'd hoped to use std::function, but I don't want to dive any further into the arcane YACC syntax.
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r3079
Changed to std::function in DebuggerParser.
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r3078
Cleaned up cheat classes, replacing pointers with smart_ptr.
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r3077
Updated OSX project file for class removal.
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r3076
Updated Visual Studio for recent class removal.
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r3075
Made M6502 own all breakpoint/trap info instead of sharing pointers to it with the debugger (this eliminates more new's and empties another d'tor.
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r3074
Converted M6502 class to use unique_ptr Expressions, and removed some dead code.
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r3073
Some reorganization of debugger Expression classes, and using unique_ptr.
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r3072
Convert FrameBuffer/FBSurface to use shared_ptr instead of raw pointers.
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Download: Stella SVN r3086 32bit
Download: Stella SVN r3086 64bit
Source: Here



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