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MAMEMAME Git (2014/12/21) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* 7200fifo.c: added missing save state, fixes seibuspi save state problem (nw)
* mos6551: fixed receive with parity != none. (nw)
* vindictr does not have a slapstic (nw)
* MT#00380, MT#01591 [Alex Jackson]
* asteroid.c: fixed save state problem for astdelux1 (nw)
* start making an actual CPU core out of the arcompact disassembler, executes the first few jumps (nw)
* Using IRQ_CALLBACK_MEMBER for irqs in MZ-2500, nw.
* fixed status being reset too early
* Various, mainly Taito drivers: clean up banking, remove unneeded postload callbacks (nw)
* tc0480scp.c: revert postload change for now, needs more investigation (nw)
* Merge branch 'master' of https://github.com/mamedev/mame
* windows too (nw)
* Fix yamyam and clones regression from clock change. (nw)
* Added missing save state support to segaic16_video_device. Fixes quartet2 save state problem (nw)
Some almost exclusively cosmetic changes to the device, while at it (nw)
* Fixed racingb save state problem (nw)
Quick testing didn't show any problems with other games using the chip, but we'll see on the next save state regression test..
* tms5110.c: implement output and read bit commands. [Lord Nightmare]
* qt/debug: Device tree view. Looks cool with mu100 or lindbios [O. Galibert]
* init order issue (nw)
* machine.c: the majority has spoken (nw)
* MZ-2500: Fixed floppy drive reverse behaviour, allows Laydock to get farther [Takeda Toshiya, Angelo Salese]

Download:MAME Git (2014/12/21) x86
Download:MAME Git (2014/12/21) x64
Source: Here



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