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EmuCR: Project 64Project64 Git (2015/02/02) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 Git Changelog:
* Merge pull request #46 from cxd4/master
fixed almost all Glide64 warnings
* (Glide64) guess doing 2*(wxUint16) produces a signed type in C++ rules?
This fixes an implicit signed/unsigned conversion warning.
* (Glide64) None of the TexLoad.h::LoadNone parameters were ever used.
* sorry, don't work well with hunger
* (Glide64) fixed tmu initialization warning by staticizing TMU elements
* (Glide64) fixed remaining unused function parameter name warnings
* (Glide64) fixed remaining ucode variable/ptr initialization warnings
* (Glide64) fixed RDP command buffer halfword implicit sign warnings
* (Glitch64) fixed remaining signed/unsigned comparison warnings
* (Glitch64) most likely intended a signed comparison (fixes 2 warnings)
* (Glitch64) Remove unused param name; list the used params more clearly.
* (Glitch64) OpenGL state machine stores GPU format as GLint, not GLenum.
Although the unsigned type `GLenum` seem like the logical choice of type for this function argument, OpenGL internal format macros are enumarations of the signed `GLint` type when storing to the GL state machine for commands sent to the GPU, rather than unsigned enumerations. This also fixes a signedness warning in one of the conversions.
* (Glide64) now debugging possibly uninitialized combiner mode
* (Glide64) Debug invalid switch cases to fix initialization warnings.
* (Glide64) mudlord forgot to remove the now unused GL proc name strings.
* Merge pull request #45 from LegendOfDragoon/master
looks fine, but only did a basic look over it, if it fixes a game great. I guess when we get to more testing if there are problems then we will see what is happening then.
* Implement a quick fix for Instruction Reordering
Instruction Reordering broke Mia Hamm and possibly other games too. The
easiest way to fix the problem was to simply disable reordering for
specific cases that were never accounted for.
* Fixed some mistakes in GetInstructionInfo
Not only were certain instructions missing, but also some were in the
wrong place or had the wrong attributes.
Also VSUB needed to be added to IsNextInstructionMmx.
* Merge pull request #44 from death-droid/SaveEmulationFix
Save emulation fix

Download: Project64 Git (2015/02/02)
Source:Here



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