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MAMEMAME Git (2015/03/21) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* verfied anem, bnem, ayy.
entex pacman2 and galaxian2 are playable, coleco alien attack still seems glitchy
* Use the special asserts only for regression testing (nw)
* suna16.c: added save state support (nw)
* more emu.h cleanups in src/lib/formats (nw)
* replaced off_st usage in src/lib/formats with UINT32 to reduce libemu dependencies (nw)
* pinball2k: update notes (nw)
* Added the manufacturers of explorer and kosmokil [PaTrYcK]
Confirmed here: http://www.tilt.it/deb/
* Figure out a couple more unkch DIP switches, document what unkch sets are trying to do in the code that's patched out
* assert_always is basically fatalerror() - so it should always bail out (nw)
* moved assert replacement back to old location (nw)
also included the change from Vas to always include assert.h to protect
against later rogue includes after redefinition
* Merge branch 'master' of https://github.com/mamedev/mame
* FASTDEBUG should be a 'sub-option' of DEBUG
* Revert "If you're planning to redefine something, you should #include the definition you plan to walk over"
This reverts commit 4282a7c9f201b957b34f2142746b939e02ead0a9.
* Revert "there is no way something called assert_always should ever be compiled out - people should be able to depend on side effects of something with 'always' in the name"
This reverts commit 5ffe5ce5513a51e7be74a0af90556bc2fa1aab5a.
* Revert "Changing FASTDEBUG to be assert-free is too big a change to push through without public discussion"
This reverts commit ca94bb7905e486fc68369893531db858645d38e7.
* cleaned up emu.h usage in src/lib/formats (nw)
* Changing FASTDEBUG to be assert-free is too big a change to push through without public discussion
* If you're planning to redefine something, you should #include the definition you plan to walk over
* there is no way something called assert_always should ever be compiled out - people should be able to depend on side effects of something with 'always' in the name
* disabled assert replacement for now since it doesn't compile anymore (nw)
emu_fatalerror is unknown to code in the includes / also assert_always()
does nothing in non-DEBUG builds
* Fix build - come on guys, there's no way this could've possibly worked for anyone
* fixed several missing assert.h includes (nw)
* Couple more unkch DIP switches
* removed now obsolete modification for FASTDEBUG=1 (nw)
* removed last assert.h occurance in a header (nw)
* moved assert replacement inside emucore.h so it is actually used / removed assert.h include from some headers and added it to lots of source
* removed a few more unnecessary assert.h includes (nw)
* removed unnecessary assert.h includes (nw)
including global one for Visual Studio
* Lamps and clickable artwork for unkch sets
* Hook up and document lamps for unkch1
* small windows.mak cleanup (nw)

Download:MAME Git (2015/03/21) x86
Download:MAME Git (2015/03/21) x64
Source: Here



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