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EmuCR: Play!Play! Git (2015/03/21) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

Play! Git Changelog:
* Fixed SEMAPHORE_STATUS structure's layout.
* Improved IRQ address detection in SPU.
* Merge branch 'master' into space_harrier
* Flipping now wait for all drawing to be completed to prevent visual glitches.
* Added basic VU sticky flag support.
* Make sure alpha testing is not enabled when it is used to mask some elements of pixels on D3D GS handler.
* Added support for PSMCT24 textures in Direct3D9 GS handler.
* Added hack to support games that clear depth buffer by drawing a black sprite inside it.
* Allow using framebuffers that are either 24 or 32-bpp to be used as 24-bpp textures.
* Added support for alpha test fail modes other than FBONLY when testing mode is NEVER.
* Save IRQADDR state.
* Removed useless initialization.
* Cleaned up SuspendInterrupts and fixed return value.
* QueryIntrContext now returns 1 if interrupts are disabled.
* Fixed multiplier on ZBUF's pointer value.
* Reset framebuffers and depthbuffers properly in Direct3D9 GS handler.
* Added support for VIOR.
* Save callback address from Cdvdman in saved state.
* Save callback address from Cdvdman in saved state.
* Invoke callback after CdRead in Cdvdman.
* Merge branch 'master' into space_harrier
* CdCallback implementation WIP.
* Added PollSemaphore and ReferSemaphoreStatus in IopBios.
* Bytes per line setting for memory view is now saved.
* Cleanup.
* Cleanup.
* Cleanup.
* Removed flip mode setting.
* Updated debug info for Deci2Call.
* Merge branch 'master' into space_harrier
* Implemented strchr in SYSCLIB.
* Added support for BC0FL.
* Cleanup.

EmuCR: Play!

Download: Play! Git (2015/03/21) x86
Download: Play! Git (2015/03/21) x64
Source: Here



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