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EmuCR: Project 64Project64 Git (2015/03/24) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 Git Changelog:
* Merge pull request #305 from cxd4/wow_such_depth_very_buffer_much_frame_professor_zilmar_will_cry
standardize exception-prone x86 behavior to normal C division
* Merge pull request #311 from AmbientMalice/patch-2
Indy Racing 2000 Work Real Good.
* Update Project64.rdb
* Prevent Indy Racing Glide64 freeze.
* Merge pull request #309 from cxd4/do_et_4_mah_lulz
minor clean-ups to Glide64 config
* use functions to free cache space & smaller DLL (finished)
* use functions to free cache space & smaller DLL (Data_DWORD_Game)
* use functions to free cache space & smaller DLL (Data_DWORD_General)
* express `stipple_pattern` as 32-bit hex storage rather than decimal
* no moar lulz :(
* Merge pull request #308 from MELERIX/updates
minor updates for Installer.iss & package_zip.bat
* minor updates for Installer.iss & package_zip.bat
* Merge pull request #307 from AmbientMalice/patch-1
Fixes and cleanup related to Glide64.
* Disable LOD for Conker.
Glide64's LOD is broken. Dunno why it was enabled for Conker, since it just makes the texture quality worse and bugs his shadow plus some other issues.
* Added proper QII status.
* Disable FB for Yoshi's Story.
This fixes background corruption. Supposedly the game has graphical problems that only GLideN64 has successfully fixed in HLE.
* Remove unnecessary default FB and SDB entries.
* Enable FB and Soft Depth for Glide64.
After some testing, I've concluded that software depth is better on by default than off. Testing every single game would be too time consuming, and the problems it fixes can be obscure. Enabling FB by default just seems like good sense. A few games need it disabled, but I'll fix them case-by-case.

Download: Project64 Git (2015/03/24)
Source:Here



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