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EmuCR: Snes9xSnes9x ReRecording Git (2015/03/06) is compiled. Snes9x ReRecording has three branches. These are Snes9x 1.43Snes9x 1.51 and Snes9x 1.52 respectively. This is the development project for this branch of Snes9x. Its primary function is to expand features related to the creation of Tool-Asssisted movies.

Snes9x ReRecording Git changelog:
* Win32: use SetWindowLongPtr instead of SetWindowLong
* Merge branch 'master' of https://github.com/snes9xgit/snes9x
Conflicts:
win32/snes9xw.vcproj
* Limit rewind buffer on 32bit
Signed-off-by: OV2
* Win32: only check joypads on arrival/disconnect
* Win32: add missing Ptr changes (DaMan)
* Win32: use SetWindowLongPtr instead of SetWindowLong (DaMan)
* Win32: update xbrz to 1.2
* Merge pull request #62 from sebn/gtk-fix-desktop-entry-mimetype
gtk: fix desktop entry mimetype
* gtk: fix desktop entry mimetype
Current application/x-snes-rom is not an official IANA mimetype:
https://www.iana.org/assignments/media-types/application/x-snes-rom
The correct mimetype is application/vnd.nintendo.snes.rom:
https://www.iana.org/assignments/media-types/application/vnd.nintendo.snes.rom
The old mimetype was kept since someone may be using it.
* win32: add 2xbrz/3xbrz
* win32: add xbrz
* Merge branch 'master' of https://github.com/snes9xgit/snes9x
Conflicts:
win32/wsnes9x.cpp
* libretro: rework controller assignment
* libretro: range-check port id
* libretro: do not display half-ready interlaced images
* win32: use correct color conversion (Zenju)
* win32: allow port command line arguments to work
* Adjust scaling to match window sizing.
* Round window width.
* Use overscan height of 239 pixels.
Resize window on status bar visibility.
* Add more aspect correction options.
* libretro: remove missing function from .def file
* Merge commit 'a47d93f86ae8613095a6bfe2676d3be80bfdc7bc'
* Fix bad implementation of INY in slow mode.
* Remove libsnes functions
* Fix uninitialized value warning from Valgrind.
* (OSX) Set min OS version to 10.6
* Update libretro.h
* win32: correctly parse unicode command line arguments
* Fix bug caused by virtual directories.
* Fix some compiler warnings.
* Simplify window recreation.
* Fix reconfiguring the X11 sub-window every draw.
* Merge pull request #44 from Nebuleon/build-fixes-2
Build fixes, second attempt
* Guard Z_BZIP2ED with #ifdef HAVE_BZIP2 in miniunz.c, unzip.c
* Include required headers for types in snapshot.h, display.h
* Fix calls to log interface.
* Remove unnecessary counter
* libretro: use port.h
* win32: only set sampler state for fragment
* Merge branch 'master' of git://github.com/libretro/snes9x into libretro
* (libretro) Go through new logger interface
* (iOS) Add SDK min version flags
* Fix 2MB leak on core unload.
* Update Makefile.am
Minor update to Makefile.am to use newer AM_CPPFLAGS syntax.
* Fix infinite loop when given bad ROMs (one byte files, for example); fix compile error that somehow snuck in.
* Merge branch 'master' of github.com:libretro/snes9x
* (Android JNI) Set endianness
* Fix finger slip that seems to pass in a null pointer. That's the advantage of -Werror.
* This should allow Multitap5 to work in both ports, including simultaneously.
* Use joypad 2 for controller port 2, so player 1 don't control both players.
* Minor rewording. It felt weird.
* Rename these. They're marked ABI, but no ZMZ using them has been released yet.
* Add GoldFinger cheats too. Just for completeness' sake, I don't think anyone'll use them.
* Add cheat support to Libretro
* Mark these variable names as an ABI.
* Add support for toggling layers, sound channels, and some other stuff
* Merge pull request #39 from maxolasersquad/master
Update Makefile.am
* Update Makefile.am
Minor update to Makefile.am to use newer AM_CPPFLAGS syntax.
* Merge pull request #35 from libretro/master
ARM target for Libretro
* Add -DARM for iOS and QNX (Blackberry) builds
* (Makefile Libretro) Add ARM target
* win32: make controller command line parameters work
* win32: fix d3d cg problems
* Align struct name with rest of core
* Merge remote-tracking branch 'libretro/master'
* (libretro Android) Add Android JNI Makefile
* (QNX libretro) Compiles for Blackberry QNX now as well
* (Libretro iOS) Compiles for iOS now
* (Libretro) Fix Clang build - anonymous structs is illegal for ISO
C++
* (Libretro) Update Makefile
* win32: always use RGBA for LUTs
* win32: detect gamepad changes
* libretro: remove unnecessary file extensions
* win32: cgp fixes
* win32: add float_framebuffer to cg shaders
* win32: add frame_count_mod to cg shaders
* win32: fix xaudio2 mixing loop
* win32: add slot0

Download: Snes9x ReRecording Git (2015/03/06) x86
Source: Here



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