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EmuCR:D2X-XLD2X-XL v1.17.125 is released. D2X is a port of Descent 2 to OpenGL. It is an open source project and has received a lot of enhancements compared to Descent 2. My work on this project would not have been possible if hadn't been for the people who initially implemented the OpenGL and SDL code in D2X, so my thanks to them: It is for them that we can still play this great game on modern hardware. My thanks also to the many people who have provided input for this project, be it in the form of bug reports, great ideas, logos, encouragement, or other.

Descent 2 is a pretty old game, and further development has slowed down; so there are a few issues - some still stemming from the original Descent 2 - that have never been adressed or solved in D2X.

As I still like Descent 2 pretty much, I was always looking for a way to get rid of the things that plagued me most in Descent 2. Getting hold of the D2X source files and being able to create a MS Visual C++ 6 project for D2X finally enabled me to fix these annoyances.

D2X-XL v1.17.125 Changelog:
- Fixed: Multiplayer client players could freeze after transition to a new level
- Fixed: Player ships stopped to wiggle after transition to a new level in multiplayer games
- Fixed: The program could crash when a real lot of flares were spammed
- Fixed: When entering two cheat codes right one after the other, parts of the previous cheat could could contribute to the next one
- Changed: Descent 2's fullmap cheat code now also works in Descent 1 levels
- Improved: Certain lightning effects looks a little more natural

Download: D2X-XL v1.17.125
Source: Here



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