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EmuCR:bsnes Emulatorsbsnes-plus Git (2015/05/25) is complied. bsnes-plus (or bsnes+) is a fork of bsnes (based on bsnes-classic) intended to introduce some new features and improvements, mostly aimed at debugging. bsnes is an emulator for the Super Famicom and SNES video game systems. The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.

What's new
- "Step over" and "step out" buttons in debugger
- Improved debugger UI with register editing
- Improved handling of address mirroring for breakpoints (extends to the entire address space, not just RAM)
- Real-time code and data highlighting in memory editor, with fast searching for known code/data locations and unexplored regions
- Cartridge ROM and RAM views in memory editor for mapper-agnostic analysis
- SA-1 disassembly and debugging
- SA-1 bus and BW-RAM viewing and (partial) usage logging
- Super FX disassembly and debugging
- Super FX bus viewing and usage logging
- SPC file dumping
- IPS and BPS soft patching
- Multiple emulation improvements backported from bsnes/higan (mostly via bsnes-classic)

Coming soon
- Rewritten memory editor
- On-the-fly ROM saving and reloading from the memory editor for quick hacking and testing
- More keyboard shortcuts for menus, etc.
- Similar addressing improvements for cheats

bsnes-plus Git Changelog:
* update memory viewer more frequently
and update the debugger windows independently from
Interface::video_refresh, otherwise it could lead to noticeable
emulation lag every once in a while
* ppu: non-ambiguous function name for frame counter
* keep a proper frame count from the PPU
that updates when the V-count rolls around instead of whenever the
frontend tells it to (unlike the other PPU counter values, this isn't
serialized since it has no effect on actual system state)
* more of the above (inc. for additional debuggers)
* Merge alt/cpu/debugger with cpu/debugger by renaming a few member variables; also remove some unused variables
* slap frame count on the end of CPU/SA-1 trace
in a really lazy way (using the existing frame count that the debug UI
uses for updates) and only for the CPU and SA-1 because the SMP and FX
don't show PPU H/V count anyway

Download: bsnes-plus Git (2015/05/25)
Source: Here



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