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EmuCR: PCSX2PCSX2 Git (2015/05/01) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx-ogl: fix read back of render target
Initial code use a PBO to do asynchronous transfer. It is silly because
GSdx doesn't use this free time. So let's use a sync read. Same speed but
no PBO to manage.
* gsdx linux: update gui
Clear texture was dropped but texture_barrier was added
* gsdx-ogl: reduce toggling of scissor state for DATE
* gsdx-ogl: fix colclip
Sotc shadow and likely various games :)
Thanks to pseudo
* gsdx-ogl: add ENABLE_OGL_PNG_OPAQUE to dump texture without alpha
Alpha is nice but fully transparent texture suck
The best will be an image viewer that can toggle the alpha channel
* gsdx: add PNG support for SW renderer
Easier to compare
* gsdx-ogl: drop support of ENABLE_OGL_DEBUG
Stencil can be read by GL debugger due to correct mask configuration
* gsdx-ogl: allow to dump texture as png file
-- slower (but that a debug feature)
++ smaller (40x-50x)
++ native support of alpha
Require libpng++ and the define ENABLE_OGL_PNG
Note: depth is not supported yet.
* gsdx: move invalidation from GSDevice to GSTexture
Much cleaner this way
* gsdx-ogl: improve debug of stencil
Note: ENABLE_OGL_STENCIL_DEBUG could be dropped now that I can read the stencil properly
* gsdx-ogl: use less verbose code
* gsdx-ogl: save the texture state

Download: PCSX2 Git (2015/05/01)
Source: Here



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