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EmuCR: PCSX2PCSX2 Git (2015/05/09) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* glsl: drop useless ifndef
I often mix them with the real value...
.
* gsdx-debug: debug stuff
* gsdx: remove old code
* gsdx-ogl: don't use extra shader for sprite hack
Atst == 2 && sprite_hack is equivalent to Atst == 1
It frees a bit in the shader selector, and reduces shader combinations.
* gsdx-ogl: add 2 options in the GUI to ease testing
accurate_date => use an emulated stencil to compute destination alpha
test (could be slow)
accurate_blend => do nothing (future)
* gsdx: fix compilation error on release build
* gsdx-debug: only enabled advance gl debugging on linux
It will avoid some crash on windows for driver that doesn't support
the extension.
Make debug support mandatory for debug build on linux.

Download: PCSX2 Git (2015/05/09)
Source: Here



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