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EmuCR: PCSX2PCSX2 Git (2015/05/21) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx-linux-gui: add an option for accurate color clipping
Note: it is only for debug purpose
Sotc testcase 187 fps => 125 fps (2x scaling)
* gsdx-ogl: don't enable SW blending when there is no blending
Mostly to avoid useless message
* gsdx-ogl: implement all blends mode in shader
+ 250 lines !!!
* gsdx-ogl: update assertion ps sel is 8B now
* gsdx-ogl: add code to read back depth texture
* gsdx-ogl: disable GL_DITHER
I really don't know the impact but it is not supported with integer texture.
* gsdx-ogl: more blend rework to support accurate_colclip
So far few blending equations are implemented in PS. It is only
for test the behavior on GoW
* gsdx-ogl: update blending management
This way it will allow to implement all blendings operartion in FS.
Of course it will be slow, but it would be nice for debug and quickly check
game error rendering.
* gsdx-ogl: add a shader to convert depth texture into uint
* common-wx3: fix nasty bug between overload function of pxOnAssert
* Merge pull request #546 from ssakash/patch-3
enables Anisotropic filtering option for OGL (HW mode) [Windows UI]

Download: PCSX2 Git (2015/05/21)
Source: Here



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