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EmuCR: rpcs3 rpcs3 Git (2015/05/24) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.

rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )

rpcs3 Git Changelog:
* Merge pull request #1092 from Bigpet/localdev
Change `GetDeviceLocal` device selection
* Change `GetDeviceLocal` device selection
For `GetDeviceLocal` only consider a device if the full path to the device
matches the first part of the path to match.
The issue was that putting in a file that was not in a sub-path of an existing
mounted device failed. So if the rpcs3 devices are in
D:\DEV\rpcs3\bin and you open D:\DEV\ps3autotests\tests\rsx\primitives\primitives.ppu.elf
it would return
/dev_usb000/ps3autotests\tests\rsx\primitives\primitives.ppu.elf
which resolves to
D:/DEV/rpcs3/bin/dev_usb000/ps3autotests/tests/rsx/primitives/primitives.ppu.elf
and is wrong.
Correct are either /dev_usb000/../../../ps3autotests\tests\rsx\primitives\primitives.ppu.elf
or /hostfs/D:\DEV\ps3autotests\tests\rsx\primitives\primitives.ppu.elf
I chose to resolve without the ".." beyond root, since that just seems wrong
(so it will now return the hostfs version).
Fixes #1090
* Merge pull request #1093 from vlj/common-decompiler
Extract vertex/fragment decompiler code.
* FP: RSQ instruction alternative
* VP: use getFloatTypeName() with compare instructions
* FP: fix SFL instruction
* RSX: use getFloatTypeName
* GL: Factorise getFloatTypeName, getFunction and compareFunction between Fragment and Vertex Decompiler
* RSX : factorize DPH
* RSX: DP2A for fragment decompiler
* GL: fix IFE instruction
* GL: Use decompiler common class
* RSX: Add a class factorizing decompiler code

Download: rpcs3 Git (2015/05/24) x64
Source: Here



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