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EmuCR: UME UME Git (2015/05/04) is compiled. UME (Universal Machine Emulator) combines the features of MAME and MESS into a single multi-purpose emulator. The project represents a natural course of development for the emulators which already share large amounts of code and is part of an ongoing effort to unify development efforts and provide a single emulation platform for users and developers alike.

UME Git Changelog:
* note
* (MESS)New working games added
-----------------
Entex Turtles [hap, Kevin Horton]
Entex Stargate [hap, Kevin Horton]
* Merge branch 'master' of https://github.com/mamedev/mame.git
* ibm5170.xml: Add disks from various sources: [Justin Kerk]
* Make Original Diskettes images from an Acer hard drive recovery CD
* archive.org uploads from dashcloud
* Own Kryoflux reads
* improved super breakout color overlay a bit
* Breakout: Hooked up antenna and free game dip switch as well.
[Couriersud]
* Merge branch 'master' of https://github.com/mamedev/mame.git
* improved lightfgt.lay
* changed lbi skip testing again, previous solution didnt work properly
* added plus1 skeleton
* Mattel Funtronics Jacks WIP
* (MESS) VT240: Map the T11 roms into cpu space in the correct order/interleave [Lord Nightmare]
* miniboy7.c: Minor update - Add DSW2-1 as Bartop/Cocktail and add GAME_NO_COCKTAIL flag. Also add note about custom AD setup with service button - NW
* promote Mini-Boy 7 to working
Out of whatsnew - Working status by Sandro Ronco. Just changed the buttons to use the standard Poker HOLD style (IE: keys Z X C V B) as per cabinet design. Someone just needs to hook up the lamps and maybe a simple layout, although the actual keys on the machine are not labeled.
Also deleted the bad_dump set 2. According to the dumper's notes it's a bad dump of set 3 as rom labels matched that set. Set 2 hangs when trying to play.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mini-Boy 7 [Sandro Ronco]
* Merge pull request #170 from mbcoguno/osx-libsdl-glext
Drop NO_SDL_GLEXT define on OSX [mbcoguno]
* Drop NO_SDL_GLEXT define on OSX
* Merge pull request #167 from nitrofurano/master
Update 315_5124.c palette in TMS99x8 modes [nitrofurano]
* Update 315_5124.c
sms and sg1000-mark3 uses a different palette for modes 0 to 3
besides the colour space got posterized into 4 levels (2 bits), that was "designed" from people that didn't care about using the closest colours, which results in a darker picture, and somehow different from what sg1000 mark1 and mark2 games displays
http://www.smspower.org/Development/Palette has more information about
* [MESS] DEC Rainbow updates: [Karl-Ludwig Deisenhofer]
- Hard disk R/W support and real-time clock support emulating ClikClok card.
-wd2010: provides IRQ / (B)DRQ signals. Honors DRIVE_READY and WRITE FAULT
(DRDY / WF) now. Set WF to GND and DRDY to VCC in your driver if signals are
not serviced.
-ds1315 : Handle chip enable / chip reset / phantom writes to RTC.
* mac: NuBus "image" card now provides primitives for programs on the Mac to interact with the host's filesystem. [Rob Braun, R. Belmont]
* Minor speed improvements and some timing adjustments. (nw)
* Fix a bug in the solver code. (nw)
* Merge branch 'master' of https://github.com/mamedev/mame.git
* Merge pull request #172 from LuigiBlood/master
Fixed N64 Mouse wrapping.
* Fixed N64 Mouse wrapping.
* clgd542x: added reverse direction BitBLTs, and improved colour-expanded pattern handling (still not quite perfect, though)
* chihiro.c: correct 2 errors, one with register combiners (nw)
* (MESS) pet_rom.xml: Added BASIC Programmer's Toolkit for BASIC 2.0 [Mike Naberezny]
* miniboy7: fixed video emulation and added inputs. [Sandro Ronco]
* WMS driver... Hooked the Analog Devices ADSP-2105 CPU (still need
proper memory maps). Added technical notes.
* Notes
* Added ROM bank to data ROM, graphics are fixed. Needs an input overhaul because coins doesn't work and by default only one game is enabled.
* Added NVRAM hook up (so you don't need to insert the psw everytime).
* changed skip-lbi-testing
* Clean up Aleck64 inputs (nw)
* Merge branch 'master' of https://github.com/LuigiBlood/mame
* Fix Aleck64 input.
* Merge pull request #169 from LuigiBlood/master
Added 4 controller support for N64/N64DD, as well as rough mouse support...
* Mouse optimizations and moved global vars to n64_periphs.
* Added 4 controller support for N64/N64DD, as well as rough mouse support. You can select the device on each controller port.
* nbmj8688.c: added save state support (nw)
* New games added or promoted from NOT_WORKING status
---------------------------------------------------
- Breakout [Couriersud]
* Breakout:
- Added led and lamp components
- Start2works
Netlist:
- Added led models

Download: UME Git (2015/05/04) x86
Download: UME Git (2015/05/04) x64
Source: Here



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