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EmuCR: UME UME Git (2015/05/06) is compiled. UME (Universal Machine Emulator) combines the features of MAME and MESS into a single multi-purpose emulator. The project represents a natural course of development for the emulators which already share large amounts of code and is part of an ongoing effort to unify development efforts and provide a single emulation platform for users and developers alike.

UME Git Changelog:
* That was painful.
Fixed voodoo direct lfb reads from PCI memBase1 (non-3d).
Fixed voodoo depth selection for pixel pipeline write.
Fixed voodoo depth selection for rasterizer.
Fixed depth biasing for fog selection.
Minor voodoo fix for color expansion in rasterizer.
Minor voodoo initialization changes so that address masks are correct.
* Minor DEC notes (n/w)
* gambl186: Worked a complete set of inputs + DIP switches, fixed the
CPU frequency, added findings and tech notes. Now the four games
could be selected. Roulette, Bingo and Black Jack are playable.
Casino 10 (poker) needs the watchdog implemented to work properly.
Also changed the game name to Multi Game (Vxxx). [Roberto Fresca]
* Merge branch 'master' of https://github.com/mamedev/mame.git
* new WORKING game
Race Drivin' Panorama (prototype, rev 2.1) [David Haywood]
(the fix for regression MT05911 caused by modernization also fixes the timeout error whey you select the roadster, so with no further changes from the old progress I did on this it can now be considered working)
* actually hmcs40 is/should/will be in MAME: it's the hitachi mcu used in some old alpha denshi games
* added E0C6200 cpu skeleton.
also commented out some cpu cores from mame.lua, not needed anymore for unidasm compile due to this check:
if (CPUS["MYCPU"]~=null or _OPTIONS["with-tools"]) then
* note

Download: UME Git (2015/05/06) x86
Download: UME Git (2015/05/06) x64
Source: Here



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