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MAMEMAME Git (2015/06/12) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* Merge branch 'master' of https://github.com/mamedev/mame
* Add missing file. (nw)
* copy/paste fix. n/w
* tms5110r.c: Add new LPC table data for CD2802, CD2801; TMS5110A/TMC0281D; add new information regarding each chip. Reorganize LPC tables to use #defines rather than repeating identical data. [PlgDavid, Lord_Nightmare, NullMoogleCable]
* (MESS) dectalk.c: update comments about DTMF detection (n/w)
* Added a GMRES solver to netlist. The generalized minimal residual method
ist certainly more modern than Gaussian elimination and Gauss-Seidel.
However, more the current maximum matrix (KidNiki, 89x89) a combination
of Gauss-Seidel to solve for maximum one step to catch quasi-stable
conditions and fall-back to optimized Gaussian elimination (for sparse
matrix) outperforms GMRES by up to 100%. [Couriersud]
* Fixed a bug in the SOR solvers. (nw)
* Fixed duplicate shortname which caused SNES Multitap device from not showing/showing incorrectly as "snes_joypsd" in XML output. (nw)
* Moved device constructors from the header to the driver in an effort to keep things uniform (part 1) (nw)
* Merge pull request #208 from superctr/master
seta, x1-010: Fix pitch in downtown [superctr]

Download:MAME Git (2015/06/12) x86
Download:MAME Git (2015/06/12) x64
Source: Here



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