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MAMEMAME Git (2015/08/28) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* Merge branch 'master' of https://github.com/mamedev/mame
* midxunit.c: Do the same as the parent.
Not sure why the CPU code is reloaded in with the graphics roms at 0xe00000 but the parent set does it, so make the new proto set do the same with the proto data.
* Added missing PLD for Quantum. [Andrew Welburn]
* Some pedantic netlist changes. (nw)
* TMS5220: implemented talk status state machine properly as shown by patent. Got rid of m_target_* hack in favor of loading data from ROM as needed. Fixed ZPAR logic. Fixed pitch zeroing to match(?) patent. [Lord Nightmare]
* TMS5110.c: Finally fixed zpar logic correctly. [Lord Nightmare]
* Merge pull request #292 from tomyun/fix-emudummy
Fix GAME_NO_SOUND in emudummy
* emudummy.c: change GAME_NO_SOUND to MACHINE_*
* new Revolution X proto added
New Clone Added
----------------------------------------
Revolution X (prototype, rev 5.0 5/23/94) [Chris Engel]

Download:MAME Git (2015/08/28) x86
Download:MAME Git (2015/08/28) x64
Source: Here



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