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EmuCR: PCSX2PCSX2 Git (2015/08/26) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* Merge pull request #792 from micove/Update_Pthreads291
Update pthreads to 2.9.1
* Update pthreads project.
- Add x64
- Use static library
* Add local pthread changes.
- Move the 3 public headers to a include directory.
+ pthreads ships a config.h therefore leaving them in the top dir
pollutes the include path.
- Starting with VS2015, MS defines timespec. Declare to only have it
if _MSC_VER >= 1900.
- On Linux pthread_t is an integer and you can easily do ==. On Windows
pthread_t is a structure and ==/!= have to be overloaded or every use of
those operator must be guaded with #ifdef's.
* Update pthreads to 2.9.1
- It adds support for x64.
* glsl: set a size to gl_ClipDistance array
The purpose is to avoid issue on MS-Intel driver without
a dedicated hack in the compilation.
Code doesn't use it so I suspect others implement to discard the
statement.

Download: PCSX2 Git (2015/08/26)
Source: Here



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