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EmuCR: GLideN64GLideN64 Git (2015/09/27) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Add hack_ZeldaCamera to fix camera in Zelda MM, #577
The game copies current frame buffer to the area, which initially allocated for depth buffer.
Game read camera data from that area, not from normal frame buffer.
That's why 'copy color buffer to RDRAM' option does not help there.
Special code needed to process that. Looks ugly, but works.
* Add hack_skipVIChangeCheck hack for Zelda MM.
Fix problem with Majora's Mask subscreen after Bomber's Notebook read, #698
The game switches to interlaced mode when it opens Notebook screen and background buffer is removed.
This hack prevents buffers clear on VI change.
* Disable _copyDepthBuffer() for GLES2 only.
* Code refactor in _copyDepthBuffer().
* Code refactor: CheckForFrameBufferTexture - use fbList variable instead of calls to frameBufferList()

EmuCR: GLideN64

Download: GLideN64 Git (2015/09/27)
Source: Here



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