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MacFCEU v0.9d5 is released. MacFCEU is a Mac OS X port of FCE Ultra. A Mac OS-specific port of FCE Ultra 0.98.13 - an NES/Famicon emulator. Classic and Carbon are supported exclusively.

Features include: NSFe support, a PPU tile viewer, a memory view/editor,
customized speed control, variables and read-only counters with the
command line-interfaced debugger, sound channel scale and high-quality audio.

Recent changes include:
Added inverse table remapping so all emphasis is handled (per line, however).
Added interlacing to 2x scaling. Disabled obsolete assembly code
- faster full-screen Millions of colors screen doubling as a result.
Playfield/screen-off now writes single pixels instead of 8s.
Fixed the standard 64-color palette and NTSC HSB constants.
Adjusted the PPU starting CPU cycle from 20 to 18 for better alignment.
(Affected PPU register-1 read timing; needs further testing.)
Added odd cycle rounding and adjusted reset phase & time.
Replaced the APU frame divider singular "half counter" with a table.
Added Memory View window.
Fixed sound-off speed issues by internally rendering silent samples at 4998 Hz.
MMC5 PCM now disabled at init. (ROM must clear $5010 bit #6 and #0.)
Fixed a mapper sound bug and some shell bugs/issues.
Added ability to adjust the DC filter (or turn it off).
Higher quality sound playback of high sample rates on most Macs.
High definition non-aliasing sound, "best" rate of 100-111.8608 KHz
- faster than FCE Ultra's filtered 96KHz "high quality."
17:4 fixed-point sample rates.

- See the Changelog for more details.

==== Minimal Requirements ====

System 7.0 or later (7.5.5+ recommended)
A 68020 or better - over 200 MHz for real time performance.
(Some carts and NSFs are more demanding.)
2700KB of RAM (Largest Unused Block), preset to 4 MB/3 MB

EmuCR: MacFCEU

Download: MacFCEU v0.9d5
Source: Here



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