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MAMEMAME Git (2015/09/01) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* quantum.c: Doc update - NW
Add note about AVG prom assumed to be the same, remove BAD_DUMP
Add note about PLD, was a 82N153, but equations are for GAL16V8 replacement
* cps1.c: Replace other hand crafted PAL with correct dump - NW
* deco32.c: Minor doc correction - NW
* Add additional Korean version of Shocking from Nomax/Arcade Belgium
Game runs but some tilemaps are "scrambled" for lack of a better description.
The correct tiles appear but in the wrong places. Possibly some
unemulated register/bits. Doubt I'll have time to track down what's
going on, so anyone interested can have a crack at it.
New games marked as GAME_NOT_WORKING
------------------------------------
Shocking (Korea, set 2) - Dump by Nomax [Arcade Belgium]
* deco32.c: Fix Cut-N-Paste issue - NW
* deco32.c: Add PCB layout for Night Slashers DE-0395-1
* deco16ic.c: Minor doc update for Night Slashers DE-0395-1 PCB - NW
* deco32.c: Added some missing PAL dumps [Caius, WWW.JAMMARCADE.NET]
* Added correct dump of VA63B.1A [Caius, The Dumping Union]
* Removed final (?) references to "Poly New", fixing two header guards and a
couple of comments. (nw)

Download:MAME Git (2015/09/01) x86
Download:MAME Git (2015/09/01) x64
Source: Here



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