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EmuCR: PCSX2PCSX2 Git (2015/09/26) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx:ogl:windows: Fix calling convention mismatch
OpenGL does not use the cdecl calling convention (which is the default
calling convention for GSdx on Windows). Since DebugOutputToFile is used
by OpenGL, it needs to use the same calling convention that OpenGL uses.
This fixes a debug build crash when the OpenGL renderers are used and
debug_opengl is nonzero in the ini.
* Merge pull request #849 from pgert/master
GameIndex > Added fix for the "The Incredibles" (SLUS-20905) by Prafull.
* GameIndex > Added fix for the "The Incredibles" (SLUS-20905) by Prafull.
* pcsx2:debugger: Add missing break
Coverity CID 146856: Missing break in switch (MISSING_BREAK)
* Buildbot: Revert to using the sln instead of the project file.
Bot does not like using the project directly.
* Vif: Fixed logically dead code (not that it mattered)
-Coverity CID 146826: In vifExecQueue(int): Code can never be reached because of a logical contradiction (CWE-561)
* microVU: Fix logically dead code + bug
-Coverity CID 146821: In _mVUflagPass(microVU &, unsigned int, unsigned int, unsigned int, std::​vector> &): Code can never be reached because of a logical contradiction (CWE-561)
-Coverity CID 146822: In mVUcompileSingleInstruction(microVU &, unsigned int, unsigned int, microFlagCycles &): Code can never be reached because of a logical contradiction (CWE-561)
* Vif: Fix logically dead code with something slightly quicker. Coverity CID 146827: In _vifCode_MPG(int, unsigned int, unsigned int const*, int): Code can never be reached because of a logical contradiction (CWE-561)
* gsdx: check the return value of mkdir function
Reported by coverity
* VU Interpreter: Fix uninitialized scalar variable Coverity CID #146964.
* Merge pull request #833 from micove/Build_Bot
Simplify BuildBot and add a helper script for compilation.
* Simplify BuildBot and add a helper script for compilation.

Download: PCSX2 Git (2015/09/26)
Source: Here



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