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EmuCR: PCSX2PCSX2 Git (2015/10/26) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx: protect some options to avoid buffer overflow
Keep TVShader/interlace/aspectratio in the legal range.
Avoid a crash if the user (aka me) edit the ini file with bad value.
* Merge branch 'turtleli-glsl-fix-tv-shaders'
* Merge branch 'glsl-fix-tv-shaders' of git://github.com/turtleli/pcsx2 into turtleli-glsl-fix-tv-shaders
* gsdx-ogl: Fix scanline, diagonal, triangular TV shaders
PSin.p is normalised, so integer conversions won't work. Use
gl_FragCoord instead.
* pcsx2: fix gcc reorder warning (due to previous init commit)
Lesson lear for myself, next time compile PR on my box before a merge
* Merge pull request #912 from PCSX2/accurate-blending-issue-762
gsdx-ogl: PrimitiveOverlap requires real rectangle

Download: PCSX2 Git (2015/10/26)
Source: Here

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