EmuCR Feeds
Email Us

EmuCR: rpcs3 rpcs3 Git (2015/10/31) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.

rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )

rpcs3 Git Changelog:
* Merge pull request #1276 from vlj/d3d12
D3d12: Code cleaning
* d3d12: Support size changing depth buffer
* d3d12: Suppress a warning if no rtt is bound
Rendering depth only is legal.
* d3d12: Add an extra varying.
This fixes shader compilation for SH3 HD.
* d3d12: Clean Overlay code
* d3d12: Add newline at the end of every file
* d3d12: Include some headers in stdafx_d3d12.h to speed up compilation
* d3d12: Rename D3D12GSRender function
Match a_b_c coding style.
* d3d12: Move storage helpers to their dedicated files.
* d3d12: Move empty texture slot filling code to D3D12Texture.
* d3d12: Clean D3D12GSRender
* Use anonymous namespace
* Use a_b_c code style
* Fix static analysis warning.
* RSX/common: Clean BufferUtils code
* Add noexcept
* Use a_b_c code style
* Use anonymous namespace
* RSX/common: Clean TextureUtils code.
* Use a_b_c code style
* Add noexcept
* Use anonymous namespace
* StrFmt: Fix unknow pragma on MSVC
* d3d12: Fix some unintialised value warning.
* d3d12: Fix sampler border color
* d3d12: Move enum conversion to a separate files.
* Add noexcept
* Use unreachable
* Use a_b_c style
* d3d12: Add a unreachable function used as debug/optimisation hint
* d3d12: Rename d3d12.h to avoid conflicts

Download: rpcs3 Git (2015/10/31) x64
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!