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MAMEMAME Git (2015/12/10) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* restore pre-2012 y-board sprite priority behavior, a mask got lost in the mixing code with this update from Aaron
https://github.com/mamedev/mame/commit/d3dc6db3f82a027276a37bae04f523a2d2c9f4dc
resulting in the MT bug http://mametesters.org/view.php?id=6098
which is now fixed.
* taitopjc: hook up the DSP (nw)
* Fix MT #5423
* New machines added or promoted from NOT_WORKING status
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Panda Train (Novamatic 1.7) [f205v]
* tagmap_t to std::unordered_map or std::unordered_set where applicable (nw)
* (retrying) fix up some lto things (still can't compile full MAME on Windows) Also add a few msg texts for VS warnings (NW)
* had to revert this in order clang to work (nw)
* updated checks since old versions are anyway not supported (nw)
* cleanup of osdcomm.h (nw)
* Revert "Cleanup of osdcomm.h (nw)"
This reverts commit 1d40aecb585e8dd1fedefdd35a833c66fc2a1b96.

Download:MAME Git (2015/12/10) x86
Download:MAME Git (2015/12/10) x64
Source: Here



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