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EmuCR: MESSMESS Git (2015/12/13) is compiled. MESS(Multi Emulator Super System) is an open source emulator which emulates a large variety of different systems. MESS is a source-available project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, MESS allows software and games for these hardware platforms to be run on modern PCs.

MESS Git Changelog:
* Internal debugger now honours the -debugger_font and -debugger_font_size options.
* hh_tms1k tpinball WIP
* battlera.cpp: added Guru-Readme(tm)(c)(r) for Battle Rangers (nw)
* make both halves of the banked palette available for use, doesn't help with what i was looking at tho (nw)
* be more explicit, Atlus were involved here
* 'fix' MT02844
(basically just apply the same hack to both sets, rather than just one, I imagine in reality there's a video register controlling it)
* new clones
Zombie Revenge (Rev A) [Ryan Holtz, Smitdogg, The Dumping Union]
* 6 is too many 3 is better, lets see about 4 (nw)
* Merge branch 'master' of https://github.com/mamedev/mame
* try again (nw)
* it fixed chimerab attract movements too, also nothing seems to break if you apply it to all memory maps* so do that, it's likely how the decoding circuit works for main ram on these.
* except D, peekaboo crashes MAME then, but that might be another bug although D has so little in common with the rest it really doesn't belong in here anyway IMHO.
* fix 64th street attract demo movements. very nmk-like...
need to make sure this hasn't broken anything still tho
* touch me (nw)
* in the 'try anything' dept.... (NW)
* make exception save actual tag (nw)
* Merge branch 'master' of https://github.com/mamedev/mame
* fixed duplicated save state (nw)
* compile parameters specific for 3rdparty component (nw)

Download: MESS Git (2015/12/13) x86
Download: MESS Git (2015/12/13) x64
Source: Here



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