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EmuCR: Project 64Project64 Git (2016/01/18) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 Git Changelog:
* [Project64] remove Speed limiter code from non windows
* [Project64] Misc code clean up
* [Project64] Use memory management code for RecompilerMemory.cpp
* [Project64] Remove #include from RecompilerClass.cpp
* [Project64] Clean up some code related to Settings Type files
* [Project64] Clean up code related to plugins
* [Project64] Clean up ProfilingClass.cpp
* [Project64] Remove windows.h from CodeSection.cpp
* [Project64] Remove Protect Memory duplicate code
* [Project64] get SystemTiming.cpp to use standard types
* [Project64] Get Sram to use standard types
* [Project64] Get Rumblepak.cpp to use standard types
* [Project64] get PifRam.cpp to use standard types
* [Project64] Cleaned up some warning in MemoryVirtualMem.cpp
* [Project64] Remove usage of windows.h from FramePerSecondClass on non windows
* [Common] fixed spacing in StdString.cpp
* [Project64] Remove MemoryLabelsClass.cpp
* [Common] Add TraceModulesCommon.h to Common.vcproj
* [Project64] remove windows.h from plugin handling
* Merge branch 'master' of https://github.com/project64/project64
* Merge pull request #892 from AmbientMalice/patch-14
Change Mario 64 filtering to automatic.
* Change Mario 64 filtering to automatic.
* Merge pull request #890 from AmbientMalice/patch-12
Fix Castlevania: LoD missing dissolves.
* Japanese Castlevanias were missing dither hack.
* Fix Castlevania: LoD missing dissolves.
* Merge pull request #891 from AmbientMalice/patch-13
Disable texture filtering hotkey.
* Disable texture filtering hotkey.
IMO, it causes too much trouble from accidental presses.
* Merge pull request #889 from AmbientMalice/patch-11
Fix Nintama Rantarou 64 missing graphics.
* Fix Nintama Rantarou 64 missing graphics.
Game doesn't like framebuffer enabled for whatever reason. Similar problem to Harvest Moon?
* [Project64] Fix rounding code to compile on VS 2008
* [Poject64] Add Load32CartridgeDomain1Address1 and Load32CartridgeDomain1Address3
* [Project64] Get the rounding code to use fesetround
* [Project64] fix showing of rom name on extracting 7zip file
* [Project64] Use cpath to get the filename in rom browser
* [Project64] Fix up some brackets in PluginList.cpp
* [Common] Add fesetround to Platform.cpp
* [Common] Clean up Platform.cpp
* [Project64] Be able to correctly get old protection from ProtectMemory
* [Common] Cleanup MemoryManagement.cpp
* [3rd Party] Add buffer offlow check in 7zip

Download: Project64 Git (2016/01/18) x86
Download: Project64 Git (2016/01/18) x64
Source:Here



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