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EmuCR: GLideN64GLideN64 Git (2016/03/21) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Correct hack for Blast Corps.
Fixed Blast Corps background missing #418
* Add blend mode for Bomberman 64: the Second Attack
Fixed issue #544
* Do not draw Sprite2D when sprite->stride <= 0. Fixed crash in Super Robot Spirits: Crash rankings option in HLE. #909 * Don't skip buffer height calculation in gDPFillRectangle. Fixed regression in Super Robot Spirits: Crash rankings option in HLE. #909 * Set texrect vertex alpha to 1 if alpha combiner uses only shade alpha. Fixed regression in bottom of the 9th: missing gfx (title screen ..) #913 * Revert "Set texrect vertex alpha to 1 for Pokemon Stadium 2." This reverts commit 54e0c533e901aaad7e063688b5d6c824074641f5. EmuCR: GLideN64

Download: GLideN64 Git (2016/03/21)
Source: Here



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