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EmuCR: GLideN64GLideN64 Git (2016/03/24) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Yet another fix for gDPLoadBlock line calculation.
Fixed pilotwings: text issues (regression) #927
* don't write to the logfile if it doesn't open correctly (eg permissions) #930
* Fix texture coordinates calculation in GLES2 vertex shader
* Revert "Reset TLUT mode to NONE after each frame."
This reverts commit 6108b13eab01f784dfc5ecaf38d3a37d6776dd5a.
Fixed CI textures load in Quake 64
* Detect microcodes, where texture perspective correction is always enabled.
Fixed Quake 64 HLE incorrect particles. #637
* Use current TLUT mode in texture CRC.
Hopefully fixed quake 2: wrong colors on corpses #328

EmuCR: GLideN64

Download: GLideN64 Git (2016/03/24)
Source: Here

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