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MAMEMAME Git (2016/03/13) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* layout: added clickable buttons to comp4
* revert test
* layout: added clickable buttons to mbdtower and fxmcr165
* fix error (nw)
* New Working Game - Chicken Draw
New Working Game
Chicken Draw (2131-04, U5-01) [Kevin Eshbach, The Dumping Union]
* atapicdr: basic disk change support
Should probably be in t10mmc but needs testing with arcade hardware
* New WORKING Machines added
Conic Electronic Football [hap, Sean Riddle]
Gakken FX-Micom R-165, aka Tandy Radio Shack Science Fair Microcomputer Trainer [hap, Sean Riddle]
* start hooking up the subcpu + devices
* add palette (nw)
* debug stuff
* map some basics
* fix gfxdecodes for sprites (nw)
Android (early build?) [Ryan Holtz]
note this is NOT the same build of the game that Chris Hardy has, his looks more polished / finished, so this seems to be an earlier build / prototype. I don't know if the hardware is the same or not.
Still working on this.
* Merge pull request #713 from belegdol/master
Added ability to build using system libuv (1.8.0 or higher required) [Julian Sikorski]
* Added ability to build using system libuv (1.8.0 or higher required)
* fix gcc 6.0 build (nw)
* fix for VS builds by Vas (nw)
* Change default value of autoboot_delay to 0. The LUA scripts themselves can use wait() to delay. (nw)

Download:MAME Git (2016/03/13) x86
Download:MAME Git (2016/03/13) x64
Source: Here

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