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EmuCR: PPSSPPPPSSPP Git (2016/04/10) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #8686 from unknownbrackets/bezier
Interpolate bezier patch colors/UVs using bernstein
* Simplify some repeated code patterns a bit.
Doesn't save many lines of actual code, though...
* Use bernstein for texcoord interpolation too.
This also closely matches hardware.
* Update note per hardware testing.
* Interpolate bezier patch colors using bernstein.
This closely matches hardware (some color values seem to be off by one.)
See #7525.
* Switch bernsteins to use sse-friendly Vec3f.
* Make tests use high quality splines.
* Merge pull request #8685 from unknownbrackets/gpu-fetch
Allow shader framebuffer fetch on GLES3 only
* Allow shader framebuffer fetch on GLES3 only.
Note: before we did not support it properly on GLES3 devices.
* Add some paranoid checks hoping to fix crashes reported in Google Play developer console.
* Add more error checking in net resolve.
* Fix a potential crash in SoftGpu (crash logs seem to point here)
* Use the OS to clear the CPU cache instead of the gcc builtin. Experiment for the S7 issues.


Download: PPSSPP Git (2016/04/10) x86
Download: PPSSPP Git (2016/04/10) x64
Download: PPSSPP Git (2016/04/10) Android
Source: Here

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