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EmuCR: WiiUDecaf Git (2016/07/11) is released. Decaf (originally called WiiU-EMU) is a researching Wii U emulation. The Wii U is a home video game console created by Nintendo and the successor to the Wii.

Decaf Git Changelog:
* Merge pull request #171 from achurch/gx2-cube-insn
opengl: Translate the CUBE instruction.
* opengl: Translate the CUBE instruction.
This is untested, but the coordinate conversion algorithm is based on
the logic used by the Mesa software renderer (convert_cube() in
src/gallium/drivers/softpipe/sp_tex_sample.c).
Also a couple of random comment fixes.
* opengl: Abort on getTextureFormat and getTextureDataType failure.
* opengl: Add R11 G11 B10 small float format.
* opengl: Fix SRGB for FMT_8_8_8_8 and FMT_8_8_8.
* gx2: Implement GX2RDrawIndexed
* gx2: Add GX2R Invalidate functions.
* opengl: Add initial shadow sampler support and SAMPLE_C instruction.
* cpu: Fix trace.
* tests/hle: Add coroutine_multi.rpx binary
* gx2: Remove left over #pragma optimize.
* coreinit: Fix OSWaitRendezvousWithTimeout.
I feel like this is something a compiler should catch. microsoft plz \o/
* gx2: Use getSurfaceInfo in GX2Init{Color,Depth}BufferRegs.
* Check surface pitch/height before updating the register.
* Updated OSWaitRendezvousWithTimeout to be more accurate.
* Implement stub for AXSetAuxReturnVolume.
* Properly set the core return value from JIT.
Added an assertion to validate that returning from JIT occurs
at the right time and that it properly keeps track of the
current core through a affinity change.
* Do not write evicted registers to memory unless modified.

Download: Decaf Git (2016/07/11)
Source: Here



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