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EmuCR: PPSSPPPPSSPP Git (2016/07/04) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #8840 from unknownbrackets/ir-vfpu
Minor IR cleanup in the VFPU
* jit-ir: Allow 3x3 and 2x2 vmmov in IR.
While this will generate a lot of FMovs, it should still be better than
bailing to interp.
* jit-ir: Fix vbfy with overlap.
* jit-ir: Allow SIMD on vabs/vneg.
* Merge pull request #8841 from unknownbrackets/vulkan
Allow C++ to determine use of JavaGL
* Vulkan: Allow C++ to determine use of JavaGL.
Based on config - this way we can enable Vulkan more easily even before we
determine why some devices don't like C++ EGL for GLES.
* Vulkan: Prefer 32-bit color formats if possible.
* Merge pull request #8844 from unknownbrackets/ir-debug
Add memory breakpoints to IR as well
* jit-ir: Avoid crash in stack walk.
This can happen if something is data, I suppose, and not a valid block.
* jit-ir: Implement memory breakpoints.
These generally work, but likely delay slots will make downcount slightly
off, and won't resume when you hit run again without manually stepping
through them.
* jit-ir: Decrease downcount after delayslot.
Except for likely delay slots. This makes breakpoints work more
correctly when they trigger within a delay slot.

EmuCR: PPSSPP

Download: PPSSPP Git (2016/07/04) x86
Download: PPSSPP Git (2016/07/04) x64
Download: PPSSPP Git (2016/07/04) Android
Source: Here



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