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EmuCR: PCSX2PCSX2 Git (2016/08/13) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx hw: avoid a null deferenced false-positive in coverity
It is a false positive because it supposes that PRIM->TME is both true and false.
It is the first Schrodinger's variable ;)
* debugger: remove useless null check
It is done too late.
CID 168625 (#1 of 1): Dereference before null check (REVERSE_INULL)
check_after_deref: Null-checking this->cpu suggests that it may be null, but it has already been dereferenced on all paths leading to the check.
* onepad: add a missing break when CMD_CONFIG_MODE is true but configuration isn't enabled.
I hope it wasn't done on purpose.
CID 168624 (#1 of 1): Missing break in switch (MISSING_BREAK)
unterminated_case: The case for value CMD_CONFIG_MODE is not terminated by a 'break' statement.
* gsdx: init m_custom_width/height to a default value
Avoid useless warning on coverity
* gsdx: init variable in constructor
CID 168626 (#1 of 1): Uninitialized scalar field
uninit_member: Non-static class member m_end_block is not initialized in this constructor nor in any functions that it calls.
* onepad: don't duplicate the "GamePad" base class code/member in the "JoystickInfo" derivated class
* onepad: fix a couple of ccpcheck warning
Yes I know formating suck
* clang format: preliminary support
Add a .clang-format example file. Might need minor tuning. If people doesn't like the syntax
Add a basic script to validate current change is compliant with clang-format
* on master it will test last 20 commits
* on branch it will test all commits of the branch
Idea is to plug it into travis (might require clang 3.8). Everything is blacklisted. Use "ALL" parameters
to test all standard directories.
* cmake: add -Wextra warning on GCC
Add 3 new warnings (first one must be fixed I think)
pcsx2/gui/MessageBoxes.cpp: In copy constructor ‘BaseMessageBoxEvent::BaseMessageBoxEvent(const BaseMessageBoxEvent&)’:
pcsx2/gui/MessageBoxes.cpp:62:1: warning: base class ‘class pxActionEvent’ should be explicitly initialized in the copy constructor [-Wextra]
BaseMessageBoxEvent::BaseMessageBoxEvent( const BaseMessageBoxEvent& event )
plugins/GSdx/GSPng.cpp: In function ‘bool GSPng::SaveFile(const string&, GSPng::Format, uint8*, uint8*, int, int, int, int, bool, bool)’:
/home/gregory/playstation/emulateur/pcsx2_merge/plugins/GSdx/GSPng.cpp:64:14: warning: variable ‘success’ might be clobbered by ‘longjmp’ or ‘vfork’ [-Wclobbered]
bool success = false;
^
plugins/GSdx/GSPng.cpp:44:58: warning: argument ‘image’ might be clobbered by ‘longjmp’ or ‘vfork’ [-Wclobbered]
bool SaveFile(const string& file, Format fmt, uint8* image, uint8* row,
* pcsx2: break when switch value is CoreThread_Indeterminate
Fix another GCC warning
* pcsx2: don't compare pointer with 0
* gsdx sw: fix GCC warning enumeral and non-enumeral type in conditional expression
* onepad|common: fix GCC warning type limit
* gsdx: use const qualifier to avoid gcc (false positive) warning
variable might be clobbered by ‘longjmp’ or ‘vfork’
Only remains warning for 2 variables: success & image
* pcsx2: gcc warning sign compare
* pcsx2: properly init structure with the { } pattern
Remove also 2 unused variables
GCC warning is still disabled as it generates lots of false positive. GCC5 and later will improve the situation
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=36750
* Merge pull request #1513 from trostboot/g3mcfix
GameDB: Fix Grandia III MemCardFilter
* GameDB: Fix Grandia III MemCardFilter
MemCardFilter for Grandia III NTSC-U Disc 2 was applied to the wrong
game. The serials for Disc 1 and 2 are SLUS-21334 and SLUS-21345,
respectively - I assume someone fatfingered when issuing the serials.
* Merge pull request #1512 from PCSX2/gsdx-dynamic-thread-height
gsdx sw: add extrathreads_height to control the quantity of pixels pr…
* gsdx sw: add extrathreads_height to control the quantity of pixels processed by a thread
Value could range from 1 to 9. Default is 4 and it is potentially the
best option. Feel free to test some values on your system, behavior
might depends on the core number and thread number
Value is exponential so 4 is 2 times more pixels than 3.
Small value increased thread overhead, big value increase wait/sync latency

Download: PCSX2 Git (2016/08/13)
Source: Here



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