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EmuCR: DolphinDolphin Git 5.0-595 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #4205 from degasus/arm
JitArm64: Cleanup + small fix.
* JitArm64: replace MOVI2R with MOVP2R when possible.
This skips the (u64) cast.
* JitArm64: Fix block linking.
Double negation fail, sorry.
* JitArm64: Drop 32bit alignment restriction of the memarea.
ADD() is almost as fast as MOVK(), and we already have a register for the memory location. Let's just use it.
* Merge pull request #4206 from JosJuice/tx-gitignore
Remove .tx from .gitignore
* Add .tx folder with config
* Remove .tx from .gitignore
It contains a configuration that has no reason to be different
for different people. It's not used for storing things like
usernames or passwords.
* Merge pull request #4198 from aldelaro5/memory-breakpoint-fix
Fix the memChecks breaking a second time after hitting one and unpausing
* Switch the CPU state to CPU_STEPPING before single stepping after unpausing
This fix a double break bug when hitting a memcheck and hitting play on the same instruction it broke to earlier. The state is put back to CPU_RUNNING after.
* Automatic translation resources sync with Transifex

Download: Dolphin Git 5.0-595 x64
Download: Dolphin Git 5.0-595 Android
Source: Here



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