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EmuCR: GLideN64GLideN64 Git (2016/10/16) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Use GL_DEPTH_COMPONENT16 for renderbuffer
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Correct condition when viewport and scrissor need to be adjusted in widescreen mode.
Fixed widescreen in SSB, #1121
* Correct checksum calculation for CI textures.
Fixed Mischief Makers incorrect textures #1175
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Fix Z for rects.
Fixed CyberTiger: flicker in game (regression) #1170
The game sometimes set invalid viewport with gSP.viewport.nearz > 1,
so the rect is clipped.
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Fixes slow PBOs in Paper Mario.
* Correct typo in CRC.h
* Fixes GLES 3.1 in Adreno devices
See https://github.com/gonetz/GLideN64/issues/895
* GLES3 fix for nvc0
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Enable CRC_OPT in Android.
* Refactor CRC code: move CRC32 algorithm into separate file to avoid multiple copy of the same code
* Use strict CRC calculation for CRC_OPT and GBI
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* TextDrawer::renderText fix compilation for GLES 2

EmuCR: GLideN64

Download: GLideN64 Git (2016/10/10)
Source: Here



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