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EmuCR: BizHawkBizHawk Git (2016/12/12) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* Fix stuff or not
* Don't leak memory in the speex resampler wrapper if something goes bad
* Don't leak memory in the blip buff wrapper if something goes bad
* change that new nes 2.0 uxrom handling to be more strict
* Soudn refactoring: Unbreak clock & vsync thrtottle
* support mapper 002-00 submapper with WRAM if the header specifies it
* mess some stuff up
* Minor cleanup
* Swag up NullSound
* Remove two sound refactor todo comments
* minor beautification of DCFilter.cs
* Clean lup
* Wire up Colecovision sound
* Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async.

Download: BizHawk Git (2016/12/12) x86
Download: BizHawk Git (2016/12/12) x64
Source: Here



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